So the Dwarf list I get to play with is:
- 1 x Regiment of Ironguard
- 1 x Troop of Sharpshooters
- 2 x Hordes of Shieldbreakers
- 1 x Troop of Berserker Brock Riders - brew of haste
- 1 x Regiment of Berserker Brock Riders - potion of the caterpillar
- 2 x Cannons
- 2 x Standard Bearer - one with SCrying Gem of Zellak
- Berserker Lord - on a brock with the blade of the beast slayer
- King - wings of Honeymaze
- Steel Behemoth
So with this list takes me out of my comfort zone but that is needed for me to become better at KOW.
The lists will be found here here
A lot have taken the same list as Saturday Yawn.
Neil - Varangur (Different from Saturday)
The is a list that is not so chaff heavy list as Saturday but in return gains a lot more punch. It will roll over some list that has a stationary portion (like all of those shooting lists). All of the list needs to hit at the same time to be overly effective cover your flanks.
Rex - Elves (The same list as Saturday)
Very close to a typical Elf list 2 hordes of shooting, Bane-chant, Dragon with ensorcelled armor. Target the Drakon riders once gone only the dragon should be a concern then advance quickly at the archers.
Pete - Ratkin (The Same list as Saturday)
This all rounders list along with the Scrying gem is a great combination. This allows Pete to deploy strong on a flank a turn it around. Over extending the Demonspawn can be the biggest weakness as if it goes down then there is a lot less pressure on the army.
Terrain can hurt this list as it needs to work together as each part is not as strong it is needed. No hints to anyone on how to play against it.
Peter - Empire of Dust (New player)
A great list that plays in layers and could be extremely difficult for people to get points from if all of the angles are covered. Will be interesting to watch how Peter will play with this list.
Someone could pick apart the list if Peter get over eager with charging early.
Russell - Undead(Same list as Saturday)
Cheap hordes for anvil's ,cheap chaff, cheap hammer units and all of the points in easy to keep alive hero's. This list has a strong chance to take it away if a good strategy is in play. Matching unit for unit is its biggest weakness as each unit needs support.
Ryan - Kin(Same list as Saturday)
Lots of shooting, lots of long range charging which has the flexibility to do a few different styles. However, being hit first is the biggest weakness as lowish nerve could hurt as it only takes a few stray wounds to cause a route. With a big stationary portion of the army could be outflanked easily.
Aim to separate parts of the list a take it apart one thing at a time.
Sam - Kin(Completely different list)
Another really fast list with a clean up crew of blade dancers. Will be interesting to see how Sam deploy's as a bad one could cut the army in half. Terrain could cause a hard time as elite army tend to do.
Kent - Undead(New Player)
Depending on where the werewolves going this list could do many different things. Be careful with the flexibility of the list as you may not expect what is to come. Loosing a warewolf unit early would hurt the damage output.
Robert - Samurai brotherhood (MY LIST)
Feel the greatness of the list. Don't fall for any of the tricks.
Tane - Dwarfs(Different list then Saturday - Slightly)
I still love the throwing mastiff's it is possible to do a lot of damage before getting the charged, Knowing dwarfs will normally get charged its a great way to do a first wave of damage and maybe clean up on a counter.
David - Dwarfs (New Player)
This is a list that works well in layers but there is a clear part missing which is the inspiring. Shooting list will cause a lot of problem to this list.
Jayden - Basilea (Same list as Saturday)
Interesting list, I am unsure exactly what it will do or how it will be played with so I will have to wait am see. It will be interesting though.
Kelsey - Undead (Same list as Saturday)
Horde, horde and more hordes with no chaff. Most lists could only deal with little bits of this list now if they all hit at the same time it would be a big problem for the enemy. No chaff hurts so much and it will become apparent if someone can take advantage of it. The dragon will be needed for inspiring over the damage output potential.
Cameron - Kingdoms of men (Same list as Saturday)
A hammer and anvil list with the ability to shoot off some chaff or deal wounds early from a little bit of shooting. It could be difficult to move this list off of some of the missions as it is can cover its own flanks quite well.
A problem right away will be the lack of inspiring as a high nerve roll really early on could cause a lot of problems.
I would aim to hit a lot of the units at the same time and win the grind with inspiring.
Alan - Ratkin/Kin (Same list as Saturday)
5 Hordes each with such raw power that can cause problems even to the most well formulated plan. However, they can become a tripping hazard to other units so the plan would be to cause them to do so on the terrain. The damage output is scary.
Mike - Dwarfs (Same list as Saturday)
This to me seems like a very defensive list where it rely's being within 24 inches of all of the guns and placing a defensive blocker in front of units it doesn't want to advanced. Then clean up the damaged units with the Brock Riders.
Potential problems with this list would be going second as you would loose a turn of shooting and missions that need to advance across the field.
I will need to use the terrain for cover to limit the shooting impact. This will be won or lost in deployment as the lack of chaff could hurt if there is no cover.
So there is a few less players and there is a lot of the same list but with a complete different one. It will be a fun day for sure.