Tuesday, 19 January 2016

Decent 2nd mission

After a long weekend of playing KOW my local gaming group decided to play something a little different, to which we continued with our Descent game. Once again this was who was playing and what they are:

·         Ryan - Gaming master/DM/The Boss man(In secret a good guy)
·         Will as Mad Carthos - A necromancer with his trusty skeleton who's name changed every time a new one was raised (this was quite often)
·         Gareth as Bogran the Shadow - A thief that was renamed Bogan the Gimp due to the gimp mask he was wearing
·         Rob as Elder Mok - A not so healing, healer that did quite well in combat. Oh and he is a Ork
·         ME as Grisban the Thirsty - A thirsty dwarf knight that must have been a slayer as he ran off to try to take on all the enemies at once.

At this point we were able to clear out everything quite easily and now I have a fancy new cloak that takes away a surge away from the enemy and a new mini hammer that has more potential for damage.
The next area we went to explore was the Cardinal’s Plight where we were sent to rescue the Cardinal from a Necromancer grasp at the Cathedral. But along the way, as we were crossing a bridge we were gang banged by a lot of tentacle arms coming from the depths. Luckily for our band of merry men Grisban was able to halt the attack of the tentacles before too much damage was done.

Part 1 – Cathedral’s entrance way

We got to the entrance way of the Cathedral that we were sent to save the Cardinal to see a bunch of skeleton bowmen and sorcerers. In the background we could hear the Necromancer starting to raise zombies.
We all ran straight towards the skeletons and managed to take them out apart from the master skeleton that shoot and ran away. The problem is that it took too long as it gave the Sorcerers chance to advance and cast spells which KO Mok which Bogran spent time healing.

By time we got ready enough to advance to even start looking for the key for the door the Necromancer had finished summoning the zombies and we manage to open the door only to see the Necromancer to slink away into the Cathedral.
Such a big failure for us as this would come back to bite us inside the Cathedral. The Necromancer was the best summoner that we saw as he never failed to summon a Zombie.

Part 2 – Inside the Cathedral

Inside we could hear the scream’s from the Cardinal from the next room and then the shuffling of the Zombies that were raised outside heading towards him. However, the way was blocked by hell hounds and a magic seal.

We managed to take down all of hell hound really quickly and pushed up to the alter in the middle as this would heal the Cardinal. But the Zombies were hungry for brains and took no time to injure him, we were able to get to the alter and bring heal him up a little.  Graisban push into the door to the right to where goblin archers were skulking somehow they managed to not only wound the dwarf but do enough to knock him out in one turn of shooting.  
As this happened the Zombies brought the Cardinal down to which the Band of hero’s fled from the Cathedral as there was nothing left for them.
[Just an overview we only got 4 turns in the first map and 3 turns in the second which is the fastest possible for the overlord to win. Well done Ryan!]

Back in town we spent some money on better armour for me and some other fancy gadgets. Then we got word to go to the Castle Daerion and save as many of the villages that were stranded.

Castle Daerion mission part 1
While walking through the outlying village we stumbled onto some fish monsters and sorcerers that had started to ransack the town. Seeing the suffering we started our advance to rescue the suffering villages but we were unable to even injure the first fish monster.  In return the fish monsters did some wounds but nothing that couldn’t be shaken off.


The second round of combat saw one of the fish monsters drop and the other wounded. Borgan ran past it and light the first beacon while Carthos ran into the building and lit the second one. However, the furthest away villager died to the onslaught of the sorcerers while the rest ran inside of the house and hide away.
Thinking we would be able to stem the tide of evil being at the doors we climb inside. Once inside with the door shut the sorcerers open them to then deal enough to knock out Mok. Deciding that the only way to keep the villagers safe would be to light the last two beacons a plan was hatched to get to both of them in one turn.
Firstly Bogran in the gimp masked casually strolled through the monsters like they were nothing before running a full pace.  Mok was placed back on his feet and he started running as there was a gap big enough for him to fit as he managed to light the 3rd quickly then followed by Borgan. The last thing happened was the master sorcerer attacked Carthos twice and blew himself out, knocking out Carthos in the process.
However, with all of the beacons lit there was a sigh of relief as the monster fled from the field of battle. But so much damage was sustained from the scuffle that we would need time to heal before continuing on.
Cathos has taken max damage, Mok has taken 5 and Grisban had taken 9.

As it was getting late we called it a night here.

In the next game we will be pushing into the depths of the castle Daerion to see what plunder is there for us to take.

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