Game 6 VS Jonathan Villa.
(There were not many photos of this game as it was game six and it at this point I was exhausted)
This game has been a long time coming and I have seen Jonathan around for a little while now and he has been steadily improving his warhammer skills and to play against him in game 6 was a great way to see how far he has come
I also felt great at this point as going into this game and being on one of the top tables told me that if I drew, there would still be a chance of placing which was way beyond where I thought I would be at this event.
He was sporting an Ogre list which was something like. Slaughter master level 4 on Beast, Bruiser is the Battle Standard Bearer, Butcher on the Maw, Fire belly. Then for the rest of the army there was 9 Guts with the banner of discipline, 6 ogres with ironfists, 4 Leadbelchers, 2 Mournfangs, 8 Scouting Maneaters, 2 sabertusks and a Blaster.
As it was game six there it was battleline with deployment like this:
The Man eaters went down in front of the skull crushers, then with the roll to go first going to the daemons again the game began.
My turn 1 was quick with me advancing like normal and that was everything.
In Jonathan’s turn 1 the Man eaters charged the skullcrushers and moved the rest of his lines forward. With little happening in magic and shooting we go straight onto combat which saw the skullcrushers die to the weight of the charging Man eaters.
In my turn 2 it saw Huggy charge the 4 Leadbelchers which fled but didn’t make it away from him. There was not much more movement but Karanak did come on this turn and the furies blocked off the mournfangs.
In Jonathan’s turn 2 the Man eaters charged the small block of Bloodletter and the Mournfang went into the furies. There was a little shuffle forward and the Blaster lined up with Huggy to see if he can get lucky. Turns out this time the Blaster was not able to perform the killing grace on Huggy. In combat the furies died and the lower bloodletters held with a low roll on the break test. However, there was not many of them left.
This is where the photos failed to occur.
In my turn 3 Huggy went into and killed the Blaster, Karanak went into the Ogres. Huggy killed the Blaster outright and so did Karanak with the flesh hounds which in turn panicked the Mournfang off of the board. The Man eaters cleaned up the rest of the bloodletters down the bottom on the field.
In the Ogre’s turn 3 there was not much movement only trying to gain a further foothold with the Gutstar without providing too many flanks. Magic saw the boosted plus 3 toughness go off on all of the characters in the Gutstar.
With the Daemons turn 4 the worst thing possible occurred, Karank and the flesh hounds failed a frenzy check and went into the flank of the Gutstar and I was like NOOOOOOOOO!!!!!..... Due to this turn of events it would see this turn the game from a win back to a draw. In combat the Characters made way and then the flesh hounds did very little damage and lost combat but held for this turn at least.
For the remaining of the game I stalled the advance of the Guts by placing small units of blood letter in front of them and huggy spent the rest of the game chasing Man eater the fled to the edge of the board but was able to rally on turn 6. This was the state at the end of the game:
It was a hard fought game with a key issue of the list failing at the key moment of the game.
However, it was enough for me to manage to get a 10-10 draw which I was happy with.
Upon looking around the top tables I was able to see that Same 20’d the #dogstar, Charles did well and got 17 (if I remember correctly) and Rhys was on table 3 and did bad things to Vivan (who I played in game 1. He took some pointers and 20’d a lot of people to get back above me by game 6.)
This put me on a 20, 13, 11, 11, 7, 10 which put me on a total of 72 Battle points which was a great result for the list that I was using and I was not expecting to be this high. It turns out that I didn’t get the best Daemon player as Chris Penwarden had more battle points then me but with the comp bonus it saw me take second place.
Top 3 were:
It was a fantastic event with the Dwellers pushing the level of tournaments in Australia to a new high. I am over the moon that this will be my last big event in Australia for a while as I currently am in the process of packing to leave to “Greener fields” (Mr strength 2.5’s quote) of in New Zealand, as I would have hated to miss this one and I recommend everyone to come to this one in the future.
I would also like to thank all of my opponents as they all were fantastic to play against, this even includes Sam this time.
On a little side note over the weekend I wrote down the results of the Reign of Chaos which over these 6 games which is only a small snap shot it did a total of 21 wounds 10 of which was to myself. Apart from rolling eye closed the next most common roll that I had was the +1 Ward save, however this would be normally rolled at turn 1 or 2 when it was not needed. After playing with this with non-magic army I feel that it is a bad system and it is unreliable for a tournament player.
The one result I loved was the rolls of 12 that I had to spawn new units… However, this changed my game plan after the game has started which can be a major setback, as I was not expecting it and never considered it occurring.